Nathan Bajandas

Senior Graphics Engineer at Meshcapade

Nathan Bajandas has a diverse work experience in the field of 3D graphics and game development. Nathan is currently working as a 3D Graphics Engineer at Meshcapade since November 2022. Prior to this, they worked at Vertex Solutions from April 2020 to October 2022, where they held roles as a Game Developer II, Game Developer, and Game Artist II. From February 2014 to October 2014, they worked as an ITG Visualization Graphics Specialist at the University of Illinois at Urbana-Champaign. Nathan also has experience as a Research Assistant and Teaching Assistant at Texas A&M University from August 2008 to June 2011. In addition, they worked as a Contract Artist at THQ: Paradigm Entertainment, Inc. from May 2007 to July 2007, and from September 2006 to January 2007. Nathan also gained experience as a Level Design Intern at Atari: Paradigm Entertainment, Inc. from June 2006 to August 2006.

Nathan Bajandas completed their education in a well-structured manner. Nathan pursued their Bachelor of Science degree in Computer Science from Texas A&M University, beginning in 2003 and ending in 2008. Following this, Nathan pursued a Master of Science degree in Visualization from the same institution, enrolling in 2008 and completing their studies in 2011.

In addition to their academic achievements, Nathan Bajandas obtained the certification of Certified LabView Associate Developer from National Instruments in July 2014.

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Munich, Germany

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Meshcapade

E-commerce, clothing design, games, AR/VR, fitness, telepresence? We’ve got you covered. Low friction. High accuracy. Fully portable. Game compatible. Our patented technology supports all your avatar needs from highly accurate digital doubles to the animation of fantasy characters. All on one platform. Fully compatible with all game enginesand graphics software.Is your business avatar-enabled? Are you ready for the metaverse? Our suite of Avatar Services is your on-ramp to the Age of Avatars. One platform for all your avatar needs. Create accurate digital doubles from any source of data in a unified 3D body format usable across every platform and industry.


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11-50

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