Christopher Cannon is an accomplished technical artist and environment modeler with extensive experience in the video game industry, beginning in 2007 with Golden Eye Source Mod and continuing through various notable companies, including Meta, Bungie, and Army Game Studio. With a focus on Unreal Engine and Unity, Christopher has contributed to significant projects such as "Destiny," "Americas Army," and multiple VR and AR initiatives, developing sophisticated asset creation pipelines, modeling, texturing, and integrating realistic effects. Educational qualifications include a Bachelor of Arts and Bachelor of Science degrees in Animation, Interactive Technology, Video Graphics, and Special Effects from Full Sail University and a Programming Certificate from the University of Phoenix. Currently, Christopher serves as a Senior Technical Artist at Capgemini Engineering while also working on various projects at SymbolZero and has previously led teams in creating high-quality assets and innovative workflows.
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