James Morford is a seasoned technical artist with extensive experience in the gaming industry. Currently serving as a Senior Technical Artist at Snail Games USA since February 2020, Morford previously held positions at Frostkeep Studios, where responsibilities included concept creation, modeling, rigging, animation, and VFX for the game Rend, as well as participating in level design and character animation for an unannounced project. Earlier experience includes work as a Technical Artist at High Moon Studios, optimizing assets for Call of Duty on last-generation consoles, and as a Technical Artist at inXile Entertainment, responsible for level design in Wasteland 2. Morford began a professional career in game art and design after obtaining a Bachelor's Degree from The Art Institutes in December 2013.
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