Snail Games USA
James Morford is a seasoned technical artist with extensive experience in the gaming industry. Currently serving as a Senior Technical Artist at Snail Games USA since February 2020, Morford previously held positions at Frostkeep Studios, where responsibilities included concept creation, modeling, rigging, animation, and VFX for the game Rend, as well as participating in level design and character animation for an unannounced project. Earlier experience includes work as a Technical Artist at High Moon Studios, optimizing assets for Call of Duty on last-generation consoles, and as a Technical Artist at inXile Entertainment, responsible for level design in Wasteland 2. Morford began a professional career in game art and design after obtaining a Bachelor's Degree from The Art Institutes in December 2013.
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Snail Games USA
Snail Games USA is the leading independent global developer and publisher of digital entertainment. We strive to create the best gameplay experience for gamers by leveraging technology and innovation in all that we do. Our growth and success since 2009 reflect our commitment to continue pushing boundaries and create something truly great. We endeavor to be the premier creators of virtual worlds, designing rich, and engaging experiences for their players. Progressive, inclusive, and completely cutting edge, Snail Games USA is poised to expand at a rapid rate within the video game industry and we want YOU to be a part of it! Check out our open roles in Los Angeles, CA: https://snail-games-usa-inc.hiringthing.com/