Gavin L. has extensive experience in graphics and rendering technology, beginning with a role as a Data Visualization Development Engineer at UPS from 2004 to 2006. Gavin contributed as a Software Engineer focusing on Visualization Tools at Adobe from 2006 to 2010, followed by a position at Google as a Graphics Software Engineer, where responsibilities included 3D city model streaming and enhancing map immersion from 2010 to 2014. At Unity Technologies from 2014 to 2021, Gavin served as the Rendering Engine Architect, designing scalable rendering architectures. Currently, Gavin holds the position of Senior Manager of Rendering Architecture at Meta since 2022, overseeing the technical roadmap for rendering architecture and coordinating with various teams for optimal implementation. Gavin holds a Master's degree in Computer Science from the Georgia Institute of Technology.
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