Grant Bowlds is an accomplished software engineer currently working at Meta as a Software Engineer II since January 2024. Previously, Bowlds served as an Associate Engineer at Spire Animation Studios, focusing on pipeline tools and production support for real-time feature animation. Other notable roles include Junior Developer at NantStudios, where tools for virtual production and motion capture were developed, and various research positions at Vanderbilt University, including work in the Living in Virtual Environments Lab and data analysis for Vanderbilt Baseball. Additional experience includes internships at Unity Technologies, Notewardy, and the National Science Foundation, along with a strong academic foundation from Vanderbilt University, earning a Bachelor of Science in Mathematics and Computer Science.
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