Henry Halvorson is an experienced audio professional with a strong background in game audio design and sound engineering. At Microsoft, Henry served as a Technical Audio Designer for 343 games, contributing to the development of Halo Infinite using Wwise and Slipspace. Prior to this, at Survios, Henry held roles as a Game Development Intern and Associate Audio Engineer, where responsibilities included leading audio design for the interactive VR title Electronauts. Currently, Henry is a Technical Sound Designer on the Oculus audio team at Meta, focused on creating immersive VR audio experiences. Educational credentials include a Bachelor of Arts in Recording Arts and a minor in Computer Science from Loyola Marymount University, along with a music technology summer program at New York University.
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