Sean Stephenson is a skilled Technical Animator and Technical Artist with experience at notable companies in the gaming industry, including Bioware, Arkane Studios, and Meta. At Bioware from July 2020 to April 2022 and Arkane Studios from April 2022 to June 2024, Sean authored workflow tools supporting Modeling and Animation teams, focusing on data import/export, Unreal skeleton replacement, and Maya playblast tools. Additionally, Sean refactored the Python codebase for an unreleased project. Prior roles include Technical Artist at Wizards of the Coast and various positions at Marineland Dolphin Adventure and Rooster Teeth. Sean holds a Bachelor of Fine Arts degree in Animation from the Savannah College of Art and Design, completed in 2015.
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