Kyle Rasmusson is a Technical Game Designer with experience in various gaming companies such as Mob Entertainment, Rubyshark, Lost Boys Interactive, White Elk LLC, Electronic Arts (EA), Broad Strokes LLC, and Black Atom Interactive. Kyle has also worked as a Lab Specialist at Full Sail University and as a Game Design Intern at Doghead Simulations. Kyle has a Bachelor of Science (B.S.) degree in Game Design from Full Sail University. Their expertise includes designing levels, scripting gameplay events, building player controllers, designing AI creatures, mentoring jr designers, and crafting weapon systems for FPS shooters.
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