Mouse
Larry Lieberman's work experience begins in 1999 when they became the President of Marketing and Business Development at Musicmaker.com. Larry took the company public on NASDAQ, raising $117 million. From 2005 to 2010, Larry served as the Chief Marketing Officer at Virgin Comics/Virgin Animation. Larry then moved on to become the Chief Marketing Officer at SocialVibe/true[X] Advertising Platform from 2010 to 2012, leading marketing strategy and business development before the company was acquired by Fox. Larry then joined ooVoo as the Chief Marketing Officer from 2012 to 2014, where they oversaw the app's launch and customer acquisition growth to over 100 million registered users. From 2014 to 2017, they founded and served as COO at Dynamite Labs, Inc. Following that, Larry became the Chief Operating Officer at Charity Navigator from 2017 to 2019, where they guided the largest independent evaluator of non-profit organizations. In 2019, they took on the role of Chairman at Caveat Media, a producer of original content. Larry then became the Executive Producer at MDA Let's Play in 2019, a community that supports individuals with neuromuscular diseases. The most recent position listed for Larry is CEO at Mouse, a national education and workforce development nonprofit, which they began in 2020.
Larry Lieberman attended Union College from 1980 to 1983, where they earned a Bachelor of Arts degree in Economics and Art History. Larry later pursued a Master of Business Administration (MBA) degree from NYU Stern School of Business, specializing in Marketing and International Business, from 1987 to 1991.
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Mouse
Mouse is a national nonprofit that empowers all youth and educators to engage with computer science and creative technology to solve real problems and make meaningful change in our world. We are committed to fostering greater diversity and humanity in STEM and empowering youth -- and all those that educate them -- to access and amplify technology as a force for good. Mouse designs computer science and STEM curriculum on our online learning platform, train K-12 educators, and engage students through Mouse Design League program and events at the Mouse Creative Computing Lab. Visit www.mouse.org/events to learn about upcoming professional development for teachers and youth opportunities.