Emilia Schatz

Lead Game Designer at Naughty Dog

Emilia Schatz is a seasoned game designer with over two decades of experience in the gaming industry. Currently serving as the Lead Game Designer at Naughty Dog since January 2010, Emilia has contributed to critically acclaimed titles such as *The Last of Us Part II*, *Uncharted 4: A Thief's End*, and *The Last of Us*. Prior to this role, Emilia held the position of Senior Game Designer at Terminal Reality where contributions included *Kinect: Star Wars* and *Ghostbusters: the Video Game*, among others. Emilia began the professional journey as a Web Developer at the University of North Texas, developing educational tools and user interfaces. Emilia holds a B.A. in Computer Science, Visual Arts, and English from the University of North Texas, and began studies at Baylor University.

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