Morgan Wilson

Principal Game Designer at Naughty Dog

Morgan Wilson is an accomplished game designer with extensive experience in the gaming industry. Currently serving as Principal Game Designer at Naughty Dog since December 2024, Morgan previously held roles including Lead Level Designer at That's No Moon and Senior Game Designer at Naughty Dog. Additional positions include Senior Level Designer at thatgamecompany and Level Designer at id Software, where responsibilities encompassed designing levels and gameplay mechanics, scripting, and cross-discipline collaboration. Morgan also contributed as an Instructor at Gnomon School of Visual Effects, focused on level design, and has a strong academic background, including a Master’s Thesis while studying at Southern Methodist University. Prior experience includes roles in management consulting, legal research, and customer relations management. Morgan earned a BA in Philosophy from New York University.

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Los Angeles, United States

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Naughty Dog

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Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us.


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201-500

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