Stefano Di Palma is a Senior Gameplay Programmer at Ninja Theory, with a strong background in gameplay, AI, and performance optimization on consoles, developed through work on titles such as Assassin’s Creed Chronicles and RiftStar Raiders. Prior experience includes a role as Gameplay Programmer at Climax Studios and an internship at Hewlett-Packard focusing on frontend web application development using AngularJS. Earlier career experiences encompass website and software development roles at Torchio De' Ricci and Alveare d'Oro, highlighting a range of technical skills. Stefano holds a Master's degree in Computer Science Engineering from Politecnico di Milano and a Bachelor's degree in the same field from Università di Pavia, complemented by a diploma in Computer Technician from Istituto Tecnico Industriale G. Cardano di Pavia.
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