Jeremiah Washburn

Principal Technical Artist at Noodle Cat Games

Jeremiah Washburn has a diverse range of work experience in the game and entertainment industries. Jeremiah started their career as a Lead Artist at Vicious Cycle Software, Inc. where they maintained schedules, distributed tasks, and acted as a technical adviser to the art and programming staff. Jeremiah then worked as a Creative Director at Emergent Game Technologies, responsible for demonstrations of game technology and overseeing the development of graphics technologies.

Washburn went on to work as a Senior Technical Artist at Disney Interactive Studios, where they optimized levels, created shaders, and assisted artists with technical issues for games such as 'Epic Mickey' and 'Epic Mickey 2'. Jeremiah then joined Red Storm Entertainment as a Senior Technical Artist and FX artist, working on titles such as 'RockSmith 2014' and 'Ghost Recon Future Soldier'.

In 2014, Washburn became the Art Director at Imangi Studios, managing a team of artists and contractors for the creation of environments in 'Temple Run 2'. Jeremiah also acted as a Lighting Artist and Technical Artist for the game. Jeremiah then took on the role of Technical Art Director at Enduring Games, where they developed technical art for multiple projects using Unreal Engine and directed and mentored staff.

Washburn is currently employed at Noodle Cat Games as a Principal Technical Artist, although the specific details of their role are not provided. Prior to that, they co-founded Grumpy Pixel, focusing on the development of art and software for the game and entertainment industries. Jeremiah was responsible for all aspects of art for in-house projects and developed streaming technology for concurrents using Unreal Engine 4.

Overall, Washburn has extensive experience in technical art development, art direction, and management in the game and entertainment industries.

Jeremiah Washburn's education history includes attending the Massachusetts College of Art and Design. Jeremiah pursued a Bachelor of Fine Arts degree in Illustration with a concentration in Computer Graphics. However, no specific start or end year information is provided for their time at this institution.

Links

Previous companies

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Timeline

  • Principal Technical Artist

    January, 2023 - present