Jonathan Hunt has a diverse work experience in the field of game development and software engineering. Jonathan has recently been working as the Principal Gameplay Developer at Noodle Cat Games since May 2022. Prior to that, they held various roles at Epic Games, including Gameplay Engineering Lead, where they worked on incubating and extending ideas around Fortnite and developed prototype game mechanics. Jonathan also led the development and global release of Battle Breakers.
Before joining Epic Games, Jonathan worked at PopCap Games as a Software Engineer 3, where they shipped Bejeweled Stars for iOS, Android, and Facebook. Jonathan also took on the role of Lead Gameplay Developer during the live service phase of the game.
At Fat Loot Games, Jonathan served as the Lead Developer, overseeing the development of the game Soul Locus: Cards of Order. Jonathan acted as the Development Director and Project Manager, taking charge of game design, project scope, and prioritization.
Prior to that, Jonathan had experience at Mythic Entertainment (An EA Company) as a Software Engineer, where they contributed to the development and updates of Dungeon Keeper mobile. Jonathan also worked as a Mobile Programmer at Electronic Arts, where they made significant contributions to an unannounced game project using Unity.
Jonathan started their career at Smashing Ideas, where they transitioned from Flash Development to Objective-C and Unity mobile development. Jonathan developed over 30 web games and was responsible for game design in each project. Jonathan also spent time as a Junior Developer/Network Tech, providing IT and network support while learning ActionScript.
Furthermore, Jonathan has experience as an Independent Developer, where they co-designed, implemented, and maintained an online text game called Project Bob. Jonathan started this project as a college research project and continued its maintenance throughout the years.
Before their career in game development, Jonathan had internships at Raytheon and Texas Instruments, where they gained valuable software engineering experience.
Overall, Jonathan Hunt has a strong background in game development, with expertise in gameplay engineering, software engineering, and project management.
Jonathan Hunt attended Henry Cogswell from 1999 to 2002, where they obtained a Bachelor of Science (BS) degree in Computer Science.
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