Olivier Dionne

Sr. Software Developer - Digital Human Tech at Nvidia

Olivier Dionne is a seasoned software developer with extensive experience in animation and digital human technologies. Currently serving as a Senior Software Developer in Digital Human Tech at NVIDIA since March 2024, Olivier focuses on R&D in machine learning, particularly in character motion. Prior to NVIDIA, Olivier held various positions at Unity from March 2018 to March 2024, including Staff Software Developer and Development Manager in Animation R&D. Olivier's career also includes significant roles at Autodesk from April 2010 to March 2018, contributing as a Principal Developer and Sr. Software Developer in Immersive & Interactive Experiences, and at École Polytechnique de Montréal as a Research Associate and Lecturer. Olivier began the career in software development at multiple studios, showcasing a strong foundation in software engineering with degrees from Polytechnique Montréal.

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