ZS

Zoe Nicole-Aprodite Smith

Senior Character Artist at Obsidian Entertainment

Zoe Nicole-Aprodite Smith has had a diverse range of work experience in the field of character art. Zoe Nicole-Aprodite started as an intern at IXOR Visual FX in 2014. Zoe Nicole-Aprodite then worked at Bioware as a Character Artist from June 2017 to January 2018, where they contributed to the development of Star Wars: The Old Republic. Their responsibilities at Bioware included high poly sculpting, retopology, texture painting, asset integration, and bug fixing. Zoe then moved on to QC Games Inc, where they worked as a Character Artist from January 2018 to April 2019. Following that, they had a temporary position as a Contract Associate Character Artist at Certain Affinity from March 2019 to May 2019. Currently, Zoe is employed at Obsidian Entertainment as a Character Artist, starting in May 2019.

Zoe Nicole-Aprodite Smith attended Laguna College of Art and Design from 2013 to 2017 where they earned a Bachelor of Fine Arts (BFA) degree in Game Art 3D Character. In 2016, they also briefly attended Breda University of Applied Sciences in the field of IGAD, but did not complete a degree there.

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