Bryan Gaier has a diverse work experience in the field of 3D art and technical art. Bryan started their career at Eastman Chemical Company as a 3D Artist before joining Sony Computer Entertainment America LLC in 1999. At Sony, Bryan played a key role in establishing the art pipeline for a new platform and served as the co-lead for the environment team. Bryan was involved in the development of several titles, including "The Mark of Kri" as the Lead Technical Artist and Co-Lead Artist.
In 2002, Bryan became one of the founding members of BottleRocket Entertainment, where they specialized in lighting, modeling, and Havok character and environment collision. Bryan supported multiple teams by streamlining art pipelines and training team members.
From 2010 to 2013, Bryan worked at Heavy Water as a Technical Lead Artist, focusing on lighting, modeling, VFX, and art asset optimization in Unity 4 and PlayStation Home. Bryan managed multiple projects with aggressive schedules, serving as the project manager, primary point of contact, and technical consultant for specific client projects.
In 2013, Bryan transitioned to freelance work as a Senior Technical Environment and Lighting Artist. During this time, they provided their expertise to various projects.
Bryan joined Oceanhouse Media, Inc. in 2014, initially working as a part-time Technical Artist before assuming the role of Technical Artist - Production Manager. Bryan currently serves as the Integrator and Chief Operations Officer, overseeing various operational aspects of the company.
Overall, Bryan Gaier has a proven track record of contributing to the success of companies in the 3D art and technical art fields through their skills in lighting, modeling, pipeline establishment, and project management.
Bryan Gaier earned a Bachelor of Science degree in Technical Graphics from Purdue University, where they studied from 1992 to 1996. Following their undergraduate studies, they pursued further education at East Tennessee State University, completing their Master of Science degree in Computer Graphics between 1996 and 1999.
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