Gabriel Jimenez

Staff Gameplay Programmer at Odyssey Interactive

Gabriel Jimenez has a wide range of experience in the field of programming and game development. Gabriel started their career in 2009 as a Game Programmer at Artefacto Estudio, where they worked on various iPhone games and utilized programming languages such as C/C++/Objective-C and Unity 3D. After that, they joined ITESM Campus Ciudad de Mexico as a Researcher and Master's Degree Student, where they contributed to university projects and conducted research in Computer Graphics.

In 2012, Gabriel joined Larva Game Studios as a Game Programmer, where they contributed to the development of a AAA game called "Last Day On Earth" for multiple platforms. Gabriel'sresponsibilities included programming in areas such as gameplay, networking, AI, and graphics. In addition, they implemented two game modes and made enhancements to the Unreal Animation Tree Nodes.

Gabriel's teaching experience began in 2013 at Universidad de Artes Digitales, where they served as a Course Professor for programming courses. Gabriel taught topics ranging from introductory C and C++ to advanced concepts like multi-threading and optimization. Gabriel also taught a game engine course focusing on Unreal Engine 4 programming. Furthermore, at Universidad Panamericana, they taught Computer Graphics and Rendering courses, covering theory and practice in graphics programming using OpenGL and GLSL.

In 2014, Gabriel worked as an Android Developer at Gameloft, primarily focusing on porting games and implementing specific features for the Android platform. Gabriel worked on games such as "Cars: Fast As Lighting" and "Dungeon Hunter 4," handling gameplay, graphics, online features, and bug fixing.

Gabriel's role as a Lead Programmer at COSMOGONIA involved working on the project "Bitup," a hack-n-slash 3D game developed for PS4 and PC using Unreal Engine 4. Gabriel laid the foundations for the game's programming, including the implementation of gameplay and AI systems. Gabriel collaborated closely with the art team to optimize performance for target platforms.

In 2015, Gabriel joined Digital Extremes as a Programmer, contributing to various projects until 2019. Gabriel then worked at Get Set Games as a Senior Programmer before joining Odyssey Interactive in 2020. At Odyssey Interactive, they initially served as a Senior Gameplay Programmer before transitioning to the role of Staff Gameplay Programmer in 2022.

Overall, Gabriel Jimenez's work experience demonstrates their expertise in programming, game development, and teaching various programming languages and game engines.

Gabriel Jimenez pursued their education in the field of Computer Science and Engineering. Gabriel completed a Bachelor's degree in Computer Systems Engineering from Universidad Tecnologica de Mexico, where they attended from 2004 to 2008. Following this, they furthered their education by obtaining a Master's degree in Computer Science with a specialization in Real-Time Computer Graphics from ITESM Campus Ciudad de Mexico, studying from 2010 to 2012.

Location

Kitchener, Canada

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Odyssey Interactive

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Odyssey Interactive is a Canadian Game Development studio formed around the mantra of building "Games you Live". They believe that the best games are the ones you think about long after you put them down, that help you feel like you're a part of something bigger than yourself, and that you believe you can invest in for years to come.


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Headquarters

Waterloo, Canada

Employees

11-50

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