SG

Shervin Ghazazani

Principal Technical Game Designer at Odyssey Interactive

Shervin Ghazazani has over 10 years of work experience in the software and game design industry. Shervin began their career in 2006 as a Software Designer Co-op at Nortel, where they were responsible for designing the Nortel PVG team website and creating special testing features for telecommunication cards. In 2008, they had an internship at Nortel where they redesigned a CR metrics tool and designed various HTML pages. In 2009, they became a Co-Founder of Select Start Studios and had an internship at IBM, where they developed and maintained static analysis tools for C/C++ and Java. In 2010, they were a Software Developer at Momenta Systems Inc., where they were the sole developer on the mobile version of their main product. In 2011, they worked at Superna.Net as a Software Designer, where they worked on the photonic network manager and added various features and fixed bugs. In 2013, they were a Game Engineer/Analyst Intern at Funtactix, where they worked on The Hunger Games Adventures app and wrote scripts using the R programming language. From 2014 to 2019, they worked at Digital Extremes as a Senior Technical Designer and Technical Game Designer, where they implemented many features, concepted and led the development on Warframe's conservation system, and helped map out/build the Railjack demo and feature up until its release. In 2021, they began working at Odyssey Interactive as a Principal Technical Designer.

Shervin Ghazazani obtained their MFA in Game Design from New York University between 2012 and 2014. Prior to that, they earned a Bachelors degree in Computer Science from Carleton University between 2005 and 2010.

Links

Previous companies

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Timeline

  • Principal Technical Game Designer

    October, 2021 - present