Offworld
Rachel Djauhari is an Intermediate Programmer at Offworld, contributing to the game "Squad" in C++ using Unreal Engine 4, while also managing and mentoring co-op students. Rachel has experience as a Programming Instructor at both Sandbox Academy and Under the GUI Academy Inc., teaching youth game and web development using various programming languages. Previous roles include a Co-op Software Engineer at Offworld Industries, assisting in the development of “Squad,” and a Control Systems Engineer Co-op at Cellula Robotics Ltd. Rachel’s professional journey began in customer service at London Drugs and includes an early role as an Information Officer with Elections Canada. Rachel holds a Bachelor of Applied Science in Computer Engineering and a Minor in Business from Simon Fraser University, complemented by a strong educational foundation from Little Flower Academy.
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Offworld
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Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2020, OWI has nearly 80 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in UE4. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!