Michalis Tamiolakis is a computer scientist from the Computer Science Department, University of Crete, Greece. He Specializes in VR Development and has experience with Physics Simulation, especially in Unity. His thesis was “Soft Deformable Meshes for Mobile VR”, in which he developed a state-of-the-art system for Softbody Simulations, build on top of the default Unity’s PhysX engine. He currently works in Unity Projects and Physics Simulations for the MAGES SDK.
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