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Jeffrey Slavens

Gameplay Engineer at OtherSide Entertainment

Jeffrey Slavens is an experienced gameplay engineer and co-founder with a diverse background in game development and software engineering. Currently serving as a Gameplay Engineer at OtherSide Entertainment since March 2022, Jeffrey has also co-founded Olympus Mons Games in June 2018. Previous roles include Development Lead at MetaLVX LLC, Lead Programmer at Swift Star Studios, and Contract Developer at Anjekumi, where Jeffrey focused on developing AR platforms for tabletop games. Additional experience includes programming positions at Code Headquarters LLC and VR Playhouse, where Jeffrey designed VR experiences. Jeffrey began their career as a software developer at Vertex Systems, Inc. and worked as an associate consultant at Quick Solutions. Jeffrey holds a Bachelor of Science in Computer Science from Marquette University.

Location

Los Angeles, United States

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OtherSide Entertainment

OtherSide Entertainment’s co-founders, Paul Neurath and Warren Spector, pioneered the immersive genre with games such as Ultima Underworld, System Shock, Thief, and Deus Ex. Paul and Warren decided to join forces again with the formation of OtherSide Entertainment. They are joined by an incredibly talented team of developers who share a passion for taking the genre forward. Deeply immersive games that draw players into richly imagined worlds. Games that empower players to choose their own play-style, making their experience unique. That encourages players to team up with their friends and weave their own shared narrative. The kind of games that are powered by our player’s vision as much as ours: Player Powered games! The studio is currently developing two new original games: Thick as Thieves and Argos. More to be revealed on each, in due time.


Employees

11-50

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