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Gilad Ostrin

Lead Unity Developer at Oversight

Gilad Ostrin has a diverse work experience spanning several companies and roles. Gilad began their career as a Highschool Summer Intern at GraphTech Computer Systems, where they created and updated simple programs. Gilad then worked as a Junior Programmer at eWaveMD, focusing on bug fixing and report generation.

Following that, Gilad worked as the Head of R&D at Lord of the Craft, where they cleaned up the back end of the virtual gaming service and improved Minecraft's combat system. Gilad then served as a Research Assistant and Unity Developer at the Ubiquitous Computing Lab, IDC, assisting senior researchers in designing and implementing coding projects.

Gilad's next role was as a Junior Software Engineer and VR Developer at IBM, where they created a virtual reality analysis tool for string data as part of a team. Currently, they are employed as the Lead Front-end Developer at OverSight-AR.

Gilad Ostrin obtained a Bachelor's degree in Business Administration and Management, General from Reichman University between the years 2012 and 2014. Following this, they pursued a Bachelor of Science degree in Computer Science from Reichman University between 2015 and 2018.

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