Panache Digital Games
Marçal Argudo Grau has extensive experience in technology and game development, currently serving as the Director of Technology and Senior Programmer at Panache Digital Games since May 2016, contributing to the project "Ancestors: The Humankind Odyssey." Prior to this role, Marçal worked at Ubisoft from June 2010 to May 2016 as an AI Programmer on notable titles including "Rainbow Six | Siege," "Assassin's Creed Unity," and "Assassin's Creed 3." Earlier, Marçal was a Game Programmer at Vynkö 9 from September 2009 to May 2010, working on "Unrest" and "Polaracer," and served as a Project Engineer at GTD from July 2007 to August 2009, developing systems for clients like the French National Space Agency and the European Space Agency. Marçal holds a degree in Computer Science Engineering from Universitat Politècnica de Catalunya and a Master's in Video Game Development from Université de Sherbrooke.
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Panache Digital Games
Panache Digital Games is the result of a bunch of videogame industry veterans that got together to create cool and memorable interactive experiences. Directed by the award-winning Creative Director Patrice Désilets, the “Panachians” make games because that’s the medium they chose to express themselves artistically and creatively. Founded in 2014 and based in Montreal, Panache is an independent studio that makes top quality games (triple i) with flair! Far from being a copycat company, it stays away from trendy game models or content. Thinking outside the box and pushing boundaries is in the team’s DNA. Panache aims to deliver the very best quality experience for fans with games that are beautiful, original and fun.