Thomas Loubat has a diverse work experience in the field of audio and multimedia. Thomas started their career as an intern at IZO in 2014, where they gained foundational experience. Thomas then moved on to an internship at AUDI'ART, where they worked as a Sound Assistant and learned various aspects of sound design and recording.
In 2015, Thomas joined Michelin as an Audiovisual technician and consultant. Here, they took on the role of Lead Sound Designer for a serious game, providing artistic direction for the game's audio. Thomas also worked on foleys, voice recording, and integration using Wwise and Unity. Additionally, Thomas collaborated with internal clients to create motion design videos as e-learning tools.
In 2018, Thomas joined Ubisoft as a Junior Sound Designer and later became a Sound Designer Assistant. During their time at Ubisoft, they contributed to the sound design of various projects and honed their skills in audio production.
Most recently, Thomas joined Paradiso in 2020, where they work as an Editor, Mixer, and Director on podcasts.
Overall, Thomas Loubat has gained significant experience in sound design, editing, mixing, and direction in various industries, including gaming, automotive, and multimedia.
Thomas Loubat began their education in 2009 at Lycée François Arago in Perpignan, where they completed their A Level studies in the scientific field. In 2012, they enrolled at Université Toulouse - Jean Jaurès and completed their first year of Bachelor's degree in History of Art. From 2013 to 2015, they attended Lycée Jules Viette in Montbéliard, where they pursued a degree in Audiovisual B Tech with a focus on sound. In 2015, they transferred to IUT Vichy and completed a Professional Degree in Audiovisual Realization and Sound Design between 2015 and 2016. Most recently, they attended Conservatoire National des Arts et Métiers from 2016 to 2018, earning a Master's degree in Digital and Interactive Games and Medias with a specialization in Sound Design.
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