Adrián González López

Generalist Programmer at Paradox Interactive

Adrián González López has a strong background in programming and has worked in various roles within the gaming industry. Adrián started their career as a Software Programmer at everis in 2016. In 2018, they joined Tenjet Games, where they worked as a Generalist Programmer on the development of the award-winning video game "Khion I: No Return." Adrián was responsible for AI, Gameplay, and Software Architecture using Unreal Engine 4.

Later in 2018, Adrián worked at Stage Clear Studios as a Porting and Optimization Programmer, where they optimized and ported videogames to consoles like the Nintendo Switch and PlayStation 4. Adrián worked on projects such as "Aragami: Shadow Edition" and participated in two undisclosed projects.

In 2019, Adrián joined Saber Interactive Spain as a Generalist Programmer. Adrián worked on various projects, including "Halo: The Master Chief Collection," where they contributed to porting and developing new features for Halo 2 and Halo 4. Adrián also worked on an undisclosed project involving optimization of an online multiplayer game played by millions of players on multiple platforms.

Currently, Adrián is working at Paradox Interactive as a Generalist Programmer, starting in September 2020.

Adrián González López pursued a Master's Degree in Videogame Programming from U-tad between 2017 and 2018. Previously, they obtained a degree in Computer Engineering from Universidade da Coruña from 2011 to 2017, specializing in Software Engineering.

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