Jordi Santiago Provencio

Programmer At Paradox Tinto at Paradox Interactive

Jordi Santiago Provencio has a diverse range of work experience in the field of programming and software engineering. Jordi started their career in 2009 as a Research Assistant at Universitat Politècnica de Catalunya, where they developed a program to improve airplane design workflow. Jordi then worked as a Technician and Research Assistant at EventLab in Fundació Bosch i Gimpera, where they contributed to the development of a VR library for Unity3D.

In 2016, Jordi joined BlitWorks as a Software Engineer, specializing in video game ports. During their time there, they worked on several game ports, including Super Meat Boy, Don't Starve: Pocket Edition, Reus, and Sunless Sea. Jordi faced various technical challenges such as adapting controls for different platforms and fulfilling technical requirements.

Most recently, Jordi became a Programmer at Paradox Interactive, specifically at Paradox Tinto, starting in September 2020.

Jordi Santiago Provencio pursued their education between 2008 and 2015 at the Universitat Politècnica de Catalunya. Jordi successfully completed their degree in Computer Engineering with a specialization in Computer Science during this period.

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Timeline

  • Programmer At Paradox Tinto

    September, 2020 - present

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