Artyom Volkov is a seasoned game designer with extensive experience in various roles, including Senior AI Designer at People Can Fly Studio and Technical Game Designer at Housemarque. Expertise includes creating and implementing complex gameplay mechanics, designing engaging enemies, and developing user-friendly tools for level designers using BP and C++. Previous positions encompass Senior Game Designer roles at Ciliz Co. Ltd., Misthound Games, and Wargaming.net, where contributions included designing core mechanics, balancing gameplay elements, and collaborating closely with cross-disciplinary teams. Proficiency across multiple platforms such as Unity and Unreal Engine highlights a comprehensive skill set in game development.
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