Paweł Budnik is an accomplished Lead Game Designer with extensive experience in the gaming industry, currently holding a position at QLOC since February 2023 and previously at INTERMARUM. Notable strengths include creative direction, product ownership, and comprehensive system and game mechanic design. Paweł has demonstrated expertise in cross-departmental cooperation, optimization, and gameplay testing across various roles, including Technical Game Designer at People Can Fly Studio and VR Game Programmer at Perfect Gym Solutions S.A. Additional contributions include gameplay programming during the consulting role at the University of North Carolina at Chapel Hill, level artistry at Ignibit S.A. and Event Horizon, as well as foundational graphic design skills acquired through self-directed learning. Paweł holds a degree from Gdańsk University of Technology, having completed studies between 2011 and 2014.
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