Bastian Pastoors is a seasoned Senior Game Artist with extensive experience in modeling, shading, and rendering assets for mobile games and VFX. With a career spanning over a decade, Bastian has held key positions at renowned companies, including Wooga, where responsibilities included creating immersive environments, developing shaders in Unity, and improving workflows. Prior to Wooga, Bastian worked as a Freelance 3D Artist, as well as at Sony Computer Entertainment Europe as an Environment Artist Contractor, and at Happy Tuesday, where proficiency in lighting, texturing, and supervising interns was demonstrated. Bastian holds a Diploma in Game Art and Animation from Games Academy Berlin.