Lorine C. has a diverse work experience as a Product Designer and UI/UX Designer. Lorine most recently worked at Peregrine as a Product Designer starting in April 2022. Prior to that, they worked at Omni Labs, Inc. as a Product Designer from March 2020 to December 2020.
Earlier in their career, Lorine joined Anaxi in 2018 as an in-house solo designer and played a significant role in the development and launch of the iPhone MVP. Lorine designed the entire product's experience for both the iPhone and web apps, iterating on existing features based on data analysis.
Before Anaxi, Lorine worked at TextMe, Inc. for five years, starting in 2013. As their first in-house designer, they managed external resources, designed high-fidelity mockups, and guided engineering through software implementation. Lorine was actively involved in defining product strategy and worked on various apps and platforms.
Prior to TextMe, Inc., Lorine worked at RedShift as a UI/UX Designer, leading design projects for mobile and tablet apps. Lorine interacted directly with clients, produced architecture maps and wireframes, and translated brand guidelines into UI visuals. Lorine also played a role in mentoring junior designers.
Lorine's career began in 2008 at LAFOURMI, where they worked as a Creative Intern, creating visual concepts for websites and printed materials. Lorine specialized in Motion Design, focusing on Flash banners and animations.
Overall, Lorine C. has a strong background in product design and UI/UX design, with experience in various industries and platforms.
Lorine C. earned a two-year associate degree in Typography & Graphic Design from École Estienne between 2006 and 2008. Following this, they pursued postgraduate training in Multimedia at EPSAA, which took place from 2008 to 2009.
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