Nick Shin

Senior Software Engineer at Phenix

Nick Shin has extensive work experience in the software engineering field. Nick currently holds the position of Senior Software Engineer at Phenix Real-Time Solutions. Prior to this, they were the President of Embedded Systems Technology and Software Solutions.

In 2021, Nick worked as a Principle Software Engineer at People Can Fly Studio, where they contributed to an unannounced game project. Before that, they worked at Phosphor Games as a Principle Software Engineer, where they focused on developing video games, including Heroes: Reborn. Nick also provided support for various development systems used by the studio.

From 2010 to 2015, Nick worked at WMS Gaming as a Principal Engineer, specializing in integrating new technologies into the casino gaming industry. Nick spearheaded the use of non-proprietary systems such as HTML5 and NodeJS, especially after Flash was banned on iOS devices.

Nick has also gained experience in network and gameplay programming, having worked on Transformers 2: Rise of the Fallen at Luxoflux. Additionally, they worked as a System Architect at Radiant Vue, where they developed a networked system for delivering ad content to remote embedded display devices.

Early in their career, Nick held the position of Senior Programmer at Midway Games, where they contributed to the Touchmaster "bartop" arcade product. Nick also worked as a Software Engineer at Motorola, focusing on the development of telecommunications software for cellular base station controllers.

In summary, Nick Shin has a diverse range of experience in software engineering, game development, system architecture, and telecommunications.

Nick Shin completed their Bachelor of Science degree in Electrical Engineering at the University of Illinois Urbana-Champaign from 1992 to 1998.

Links

Previous companies

White Rabbit Group logo
People Can Fly logo

Timeline

  • Senior Software Engineer

    August, 2021 - present