Trina Roy is a highly experienced Senior RenderMan Engineer at Pixar Animation Studios since January 2013, where contributions include writing artist bridge tools and designing a rendering diagnostic system, with credits on films such as Inside Out, Coco, and Toy Story 4. Previously, Trina served as Program Co-Chair for the Digital Production Symposium from 2019 to 2020, overseeing technical submissions for the global conference on digital visual effects and animation. Trina also held a position on the Digital Imaging Technology Subcommittee of the Academy of Motion Picture Arts and Sciences from 2016 to 2019, focusing on the impact of original technology in film. Earlier experience includes roles at Double Negative, Weta Digital, PDI/DreamWorks, and Silicon Graphics, with notable achievements such as developing simulation tools and receiving a VES Award Nomination. Trina holds an MS in Electronic Visualization from the University of Illinois Chicago and a BS in Computer Science from Willamette University.
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