Christoph Schmidt has extensive experience in 3D modeling and visual effects, currently serving as Head of 3D & VFX Set Supervisor at PIXOMONDO since December 2014, after progressing through roles including 3D Generalist & VFX Set Supervisor. Previous experience includes participation in an Unreal Engine Fellowship for Virtual Production at Epic Games and training roles focusing on 3D Studio Max and After Effects at various educational institutions. Christoph Schmidt’s career also features a tenure as a 3D Generalist and junior VFX Supervisor at prophecy fx gmbh berlin. Educational qualifications include a Diplom in Mediendesign (Film & Animation) from Technische Hochschule Nürnberg Georg Simon Ohm.
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