Malcolm Gruber has worked in various software engineering roles since 2012. Malcolm began their career as a Software Engineer I at Electronic Arts in 2012. In 2013, they moved to Cubic as an Associate Software Engineer. In 2016, they worked as a Software Engineer at Indepth Engineering, where they improved upon existing features to meet customer guidelines and updated displays to show new information coming from on-board sensors. In 2015, they became Lead Software Engineer at Code Anvil Studio. In 2017, they joined Tapestry Solutions, Inc. as a Software Engineer. In 2019, they worked as a Software Engineer - Full Time Contractor at Another Reality Studio and as Owner at Digital Sworcery LLC. In 2020, they worked as a Software Engineer at PIXO. Most recently, in 2021, they joined Insight Global as a Software Engineer and in 2022 they will become a Senior Software Engineer at PIXO VR.
Malcolm Gruber obtained a Bachelor's degree in Computer Science with a focus in Game Development from Full Sail University between 2009 and 2011.
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