Allan Huang has over 10 years of experience in the gaming industry. Allan began their career in 2011 as a Game Production Artist at Konami, where they created 2D Environment Concept Art and final in-game assets for Swords and Poker Adventures, UI Concepts, Skinning, and in-game assets for Swords and Poker Adventures 2.0, and 2D Environment paintings for Dragon Collection. Additionally, they modeled and textured low poly assets for a mobile game using Unity, and optimized both 3D models and textures to reduce vertex count and UV seams. In 2015, they moved to Mobile Advance as a Sr. Creative Designer. In 2020, they became a 3D Environment Artist at ANIMAL, LLC. In 2021, they were promoted to Senior 3D Artist at Pizza Club Games. Currently, they are employed as a 3D Environment Artist at Player First Games.
Allan Huang attended Laguna College of Art and Design from 2006 to 2010, where they obtained a Bachelor of Fine Arts (BFA) in Game Art.
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