Pollen AM
Cédric Michel has a diverse work experience, starting in 2005 as a Co-Founder and Board Member of Pollen AM, a position they have held since November 2019. From April 2012 to November 2019, they served as the President of Pollen AM. Prior to that, they were a Directeur associé at Egg Strategies, an independent agency specializing in strategies and creative ideas, from December 2010 to June 2012. From June 2010 to December 2010, they worked in Strategic Planning at les ateliers devarrieux. At DDB, Cédric held the role of Strategic Planning from July 2009 to June 2010 and was also responsible for digital culture and the creation of the Digital Post. Before that, they worked as a freelance at SerialBuzzer / 3615 Concept, providing consulting, design, production, and distribution of Buzz content for clients such as CHANEL and JCVD. In addition, Cédric had a role in digital strategy as a freelancer at @JuSt from December 2008 to January 2009. Cédric started their career as a Directeur associé at En3mots from January 2005 to September 2007.
Cédric Michel pursued their education in a structured and ambitious manner. Starting in 2002, they attended Imperial College London, where they completed their Master's degree in Theoretical Physics with a specialization in Quantum Optics during the period from 2002 to 2005.
After that, in 2005, Cédric moved to Institut catholique de Paris, where they continued their studies for an additional year. During this time, they obtained an L3 degree in Philosophy, focusing on the field of study.
Overall, Cédric's education history demonstrates their passion for learning and expertise in both scientific and philosophical disciplines.
This person is not in the org chart
This person is not in any teams
Pollen AM
Pollen AM is dedicated to developing Personal Manufacturing. They are engineering a 3D printer and its ecosystem to deliver on-demand high quality, completely finished, and ready to use products, from your home. To this day, 3D Printing technologies are the source of great hopes, but none are yet suitable for everyone nor for most products. Tomake it a tangible reality, shifting from prototyping and gadgets to high-end goods, major hurdles have to be tackled: Versatility of materials: one shouldn’t have to choose a single material to obtain the object of desire, no additional workforce : from coloring to texturing, no post-treatment should be needed, create without learning : 3D modeling is hard, time-consuming and it shouldn’t be so.