Product Madness
Agnes Pinter has a background in project management and business analysis, with experience in overseeing game production, managing project teams, and driving strategic initiatives in the gaming industry. Agnes has a degree in Economics, Finance, and Project Management and is fluent in German.
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Product Madness
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Product Madness burst into life in 2007 as the brainchild of two Stanford Business MBA graduates who possessed an innate love of gaming. Initially, the entrepreneurs developed casual games for Facebook and mobile, before having a ‘light-bulb moment’ in 2009 and refocusing their efforts with laser-guided precision on the exploding social casino genre. They have been bringing world-class social slots to real slots fans ever since.