Andrew Han

Mobile Game Developer (unity/c#) at Product Madness

Andrew Han is a Mobile Game Developer at Product Madness, specializing in Unity and C#, with a focus on optimizing user engagement through feature development and collaboration with technical art teams. Prior experience includes a role as Prototyper III at Meta, where Andrew partnered with designers to create augmented reality technology demos, and serving as an Apprentice Mentor at Lighthouse Labs, providing web development tutoring. Andrew's independent game development at Andaroo Games culminated in a top 5% finish at a game jam, while earlier positions included legal work at Sangra Moller LLP and the Department of Justice Canada, as well as underwriting at Northbridge Insurance. Academic qualifications include a Juris Doctor from the University of Victoria and a Bachelor’s degree in Economics and Philosophy from the University of British Columbia.

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Product Madness

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Product Madness burst into life in 2007 as the brainchild of two Stanford Business MBA graduates who possessed an innate love of gaming. Initially, the entrepreneurs developed casual games for Facebook and mobile, before having a ‘light-bulb moment’ in 2009 and refocusing their efforts with laser-guided precision on the exploding social casino genre. They have been bringing world-class social slots to real slots fans ever since.


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