Christopher Decker

Game Engineer III at Product Madness

Christopher Decker is a Game Engineer III at Product Madness, where Christopher works on creating games, features, internal tools, and GDK improvements. Prior to this role, Christopher was a QA Tester II at Big Fish Games, where Christopher tested on multiple platforms and helped drive automated testing. Christopher also attended MakerSquare for Advanced Software Engineering Immersive and holds an Associate's degree in Apparel Design from Seattle Central College. Christopher has previous experience as an Office Assistant at the University of Washington, and as a Designer Assistant at Eddie Bauer. Additionally, Christopher has experience in exhibits fabrication at EMP Museum.

Location

San Francisco, United States

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Product Madness

4 followers

Product Madness burst into life in 2007 as the brainchild of two Stanford Business MBA graduates who possessed an innate love of gaming. Initially, the entrepreneurs developed casual games for Facebook and mobile, before having a ‘light-bulb moment’ in 2009 and refocusing their efforts with laser-guided precision on the exploding social casino genre. They have been bringing world-class social slots to real slots fans ever since.


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Employees

501-1,000

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