Christopher Decker

Game Engineer III at Product Madness

Christopher Decker is a Game Engineer III at Product Madness, where Christopher works on creating games, features, internal tools, and GDK improvements. Prior to this role, Christopher was a QA Tester II at Big Fish Games, where Christopher tested on multiple platforms and helped drive automated testing. Christopher also attended MakerSquare for Advanced Software Engineering Immersive and holds an Associate's degree in Apparel Design from Seattle Central College. Christopher has previous experience as an Office Assistant at the University of Washington, and as a Designer Assistant at Eddie Bauer. Additionally, Christopher has experience in exhibits fabrication at EMP Museum.

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