Daniel O'Regan

Lead Solutions Architect at Product Madness

Daniel O'Regan is a seasoned professional in the gaming industry, currently serving as Lead Solutions Architect at Product Madness since April 2014. Daniel's career began with roles at Sony Computer Entertainment Europe, where involvement included Lua programming for PlayStation Home and development assistance on Heavenly Sword. Previous experience at Jagex involved creating and maintaining Lua-based multiplayer systems and executing technical content QA for significant RuneScape projects. Daniel holds a BSc in Computer Games Programming from The University of Huddersfield and an AA in AVCE ICT from Cambridge Regional College.

Location

Manchester, United Kingdom

Links

Previous companies


Org chart

No direct reports

Teams


Offices

This person is not in any offices


Product Madness

4 followers

Product Madness burst into life in 2007 as the brainchild of two Stanford Business MBA graduates who possessed an innate love of gaming. Initially, the entrepreneurs developed casual games for Facebook and mobile, before having a ‘light-bulb moment’ in 2009 and refocusing their efforts with laser-guided precision on the exploding social casino genre. They have been bringing world-class social slots to real slots fans ever since.


Industries

Employees

501-1,000

Links