Product Madness
David Moussa is a seasoned Senior Technical Artist at Product Madness since October 2023, with extensive experience in game development. Prior roles include Technical Artist at Tobo, AR Developer at Eurisko, and Director of Development at Robocomvr, where responsibilities encompassed overseeing the game development cycle, enhancing team efficiency, and managing projects within an agile environment. Previous experience as a Mobile Game Developer at Eurisko Mobility involved designing, developing, and shipping mobile games while maintaining existing applications and providing client support. David holds a Bachelor’s Degree in Computer Graphics and Animation from Notre Dame University - Louaize, attained in 2018.
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Product Madness
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Product Madness burst into life in 2007 as the brainchild of two Stanford Business MBA graduates who possessed an innate love of gaming. Initially, the entrepreneurs developed casual games for Facebook and mobile, before having a ‘light-bulb moment’ in 2009 and refocusing their efforts with laser-guided precision on the exploding social casino genre. They have been bringing world-class social slots to real slots fans ever since.