Product Madness
Kateryna Kuznetsova is a seasoned Senior Technical Artist at Product Madness since January 2022, with expertise in integration, VFX, support, mentoring, and documentation. Previous experience includes roles as a Technical Artist at Moon Active from January 2019 to August 2021, AppReal, and Jelly Button, where responsibilities encompassed art and animation integration, project structure, and in-game asset management. Additionally, Kateryna worked as a Technical Artist at GamePoint, focusing on Unity UI/UX, and began as a Graphic Designer at nenka.ua, developing branding and cloth designs. Early career includes experience as a 2D artist at kuznya.in.ua. Kateryna's educational background includes multiple music performance degrees from various institutions, culminating in a high school diploma from Sambir School.
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Product Madness
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Product Madness burst into life in 2007 as the brainchild of two Stanford Business MBA graduates who possessed an innate love of gaming. Initially, the entrepreneurs developed casual games for Facebook and mobile, before having a ‘light-bulb moment’ in 2009 and refocusing their efforts with laser-guided precision on the exploding social casino genre. They have been bringing world-class social slots to real slots fans ever since.