Philip Georgiev

Full Stack Engineer at Product Madness

Philip Georgiev is currently the Head of Research and Development at Product Madness since July 2014. Prior to this position, Philip held the title of Senior Front End Developer at the same company. Philip also worked as an iOS/web developer at Brandmovers Europe Ltd from November 2011 to January 2013 and a Game Programmer at iweb-bg from April 2007 to November 2011, where Philip specialized in inventing and programming games. Philip holds a bachelor's degree in Computer Science and Technology from Math School and a bachelor's degree in CST from Technical School.

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London, United Kingdom

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Product Madness

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Product Madness burst into life in 2007 as the brainchild of two Stanford Business MBA graduates who possessed an innate love of gaming. Initially, the entrepreneurs developed casual games for Facebook and mobile, before having a ‘light-bulb moment’ in 2009 and refocusing their efforts with laser-guided precision on the exploding social casino genre. They have been bringing world-class social slots to real slots fans ever since.


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501-1,000

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