PUBG Corporation
Minji Chun began their work experience in 2012 as a Graphic Designer at KAKAO LAB. In 2013, they interned at Google as an Engineering Intern. Later that year, they joined KRAFTON, formerly Bluehole Studio, as a Software Engineer, where they focused on building combat systems for the game TERA and improving server performance. In 2016, Minji joined Electronic Arts (EA) as a Software Engineer, specializing in developing platform backend systems for FIFA Online 4. In 2018, they joined PUBG Corporation as a Senior Software Engineer, where they contributed to the development and operation of the PUBG platform backend, including inventory, economy, missions, rewards, and launching the Stadia version of the game. In 2020, Minji took on the role of Senior Software Engineer Team Lead at PUBG Corporation, providing technical directions, mentoring, and managing a team of engineers.
Minji Chun completed their Bachelor of Engineering degree in Computer Science from the Korea Advanced Institute of Science and Technology. Minji attended the institution from 2009 to 2014.
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PUBG Corporation
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PUBG Corporation, a member of the KRAFTON game union (former Bluehole Inc.), began as Bluehole Ginno Games, Inc. in 2009 and later renamed to PUBG Corporation in 2017. PUBG Corporation is the publisher and developer of the 2017 blockbuster battle royale video game, PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG), on multiple platforms. Since its release, PUBG has received worldwide acclaim, achieving seven Guinness World Records and winning multiple game awards worldwide.