Paulo de la Viña has had significant experience as a software engineer, starting in 2005 with Anino Games Inc. There, they served as a lead engineer, responsible for managing project teams and ensuring code quality. Throughout their career, Paulo has worked on multiple iOS and mobile applications, developed diverse games, and demonstrated proficiency with various programming languages. Paulo played a key role in enhancing application features, implementing automation, and streamlining development and testing processes. Paulo'smost recent position is as a software engineer at Qbtech starting from 2023.
From 2001 to 2005, Paulo de la Viña attended the University of the Philippines Los Baños and obtained a Bachelor of Science degree in Computer Science.
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