Quantic Dream
Paul Hubert is an accomplished graphics developer specializing in VFX, currently employed at QUANTIC DREAM since February 2023. Prior experience includes a role as a graphics programmer in technical art at Persistent Studios - PopcornFX from September 2019 to February 2023, and an R&D internship at Mercenaries Engineering focused on Guerilla Render in mid-2019. Paul also gained experience as an intern at Small Studio by Mac Guff, where the development of a VR-compatible raymarching environment involved shader programming. Academic qualifications include a Master’s degree in Computer Graphics from Université Paris 8 (2018-2020) and a Bachelor's degree in Computer Graphics (2017-2018), along with a Master's degree in Medicine from Nantes Université (2011-2017). Additional educational experience includes studies at Charité – Universitätsmedizin Berlin (2015-2016) and involvement in arts and technologies related to image.