Nabil Zakher

Art Director at Rainbow Studios

Nabil Zakher has a diverse work experience in the field of digital arts and design. Nabil started as a 3D artist and tutor at Collège Interdec in 2006 and continued working there until 2008. Nabil then joined Krief Design as a 3D artist, specializing in architectural rendering. After their tenure at Krief Design, they embarked on a freelancing career as a 3D artist and modeler, working on projects such as Resident Evil: Damnation. In 2010, they joined Ubisoft Montreal as a Level Artist, where they worked on the game Driver San Francisco, focusing on creating 3D environments and optimizing visual quality. Nabil later returned to Collège Interdec as an art teacher, responsible for teaching 3D sculpting and portfolio creation. In 2012, they joined WB Games Montreal Inc. as an Associate Art Director, overseeing projects such as an unannounced AAA project. In 2015, they began serving as a ZBrush Master Class Instructor at NAD, School of Digital Arts, Animation, and Design - UQAC. Following this, Nabil joined Ubisoft Montreal once again in 2017 as an Associate Art Director for projects including Far Cry 5 and Far Cry New Dawn. Nabil recently served as an Art Director at Rainbow Studios starting in 2020.

From 2009 to 2010, Nabil Zakher attended Campus Ubisoft, where they studied 3D Modeling. No specific degree was mentioned.

Links

Timeline

  • Art Director

    October, 2020 - present

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