Crys Gontier

Lead Dev Qa at Red Barrels

Crys Gontier is a Dev QA who has worked at Red Barrels since September 2021. Prior to that, Crys worked at Gameloft Montréal for six years, working on titles such as Siegefall, Gangstar New Orleans, Dungeon Hunter Champions, and Overdrive city. Crys also had a brief internship as an Intern Game Designer at Spearhead Games in 2014, where they worked on "Arena : Cyber Evolution". Crys studied Game Design at Isart digital montreal and holds a Bacalaureat Scientifique from Lycee Emanuelle D'alzon.

Location

Montréal, Canada

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Red Barrels

Red Barrels est le studio derrière la série immersive d’horreur Outlast, qui a su terrifier plus de 15 millions de joueurs à travers le monde. Basé à Montréal, la mission de Red Barrels est de créer des expériences inoubliables qui sauront glacer le sang des joueurs. Intéressés à en savoir plus sur nous ou sur la possibilité de rejoindre notre équipe ? N'hésitez pas à nous contacter. Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 15 million players worldwide. Based in Montreal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold. Interested in learning more about us or the possibility of joining our team? Don't be afraid to reach out and let us know. Email: info@redbarrelsgames.com Twitter twitter.com/TheRedBarrels Facebook facebook.com/RedBarrels Web redbarrelsgames.com


Headquarters

Montreal , Canada

Employees

11-50

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