Lucas Coquet is a Level Designer who has worked at Red Barrels on Outlast Trials. Prior to that, they worked at Studio XP as a Professeur Unity focusing on developing teaching skills. At ISART DIGITAL Montréal, Lucas was a Game/Level Designer on various projects. Additionally, they also worked at 01 Studio as a Level Designer on CityWars Savage. Lucas obtained a degree in AEC concepteur mécanique de jeux, Game designer from ISART DIGITAL Montréal.
April, 2023 - present
Lead Level Designer at UNSEEN Inc.
Senior Level Artist/level Designer at Larian Studios
Principal Level Designer at Tripwire Interactive
Experienced Level Artist / Level Designer at Decartel
Lead Level Designer - Battlefield at DICE (EA Digital Illusions CE AB)